You must walk up to a panel and select "Liberate" from a menu. These panels must be "Liberated" (hence the name) in order to progress. The Liberation Areas have certain panels called "Dark Panels". However, it's not just a matter of walking up to them, oh no. The aim is to reach the Boss Navi (called a "Darkloid"). Each character can only move a certain number of steps each turn. Liberation Missions work thusly: Mega Man and a party of other Navis are controlled on a grid-based area. But all they end up doing is making the game a tiresome experience. A new element of play, called 'Liberation Missions', has been added, in order to try and make the game feel 'fresh'. This is the basic concept, and it's been followed for the previous Battle Network games. You see, the main gameplay consists of alternating between the real world as Lan, where you explore and interact with characters, and the cyberworld as Mega Man, where you battle viruses and repair machines in the real world. ![]() The plot sounds moderately exciting, doesn't it? Oh go on, it does. A fiend known as 'Regal' enters, steals everyone's PETs (luckily, Lan was in a side room out of view at the time) and kidnaps Lan's father. ![]() When Lan and his friends are visiting Lan's father, the computers suddenly begin to shut down, and during this time, sleeping gas is hurled in and knocks everyone out. They've had a series of adventures involving Net Crime, where virtual terrorists try to cripple society by sabotaging the Internet to cause mayhem in the real world.Īs Lan seems to be some kind of human magnet for crime, he gets caught up in yet another evil scheme for some crazy person to dominate the world. For those of you not in he know, the game revolves around a boy called Lan, and his online companion (PET), Mega Man. Mega Man returns in the fifth Battle Network game (not including Battle Chip Challenge or Network Transmission).
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